Gaming Voiceover — Annie Warburton
Versatile British female video game voice actor delivering believable and grounded characters and expressive performances for interactive media.
Read Gaming Voiceover Transcript
Annie’s gaming voiceover demo highlights her versatility and expressive range — from grounded, believable performances to bold, elevated characters in a more anime style. Her ability to blend realism with emotional depth brings authenticity to video games, interactive media, and animation projects across the UK and worldwide. A BAFTA Connect in the videogame branch of BAFTA. Annie has received awards for lead roles in Martha is Dead and Road 96: Mile 0.
Need a voice actor who can deliver authentic performances for multiple characters in games and interactive media?
I’m quite likely your woman. 👋 (Or girl/alien/living dead/talking rock depending on your script).
I help game developers from London to South Korea, US to France inject their world-building with naturalistic and dynamic characters.
With a strong acting ability and ear for direction, I always strive to bring each character to life truthfully for every game developer I work with. From full character packs, to placeholder voice-over, grunts/efforts/emotes to story-driving narration, I bring my A Game (pun intended) to every role. I’ve voiced award-winning lead game roles, featured in BAFTA winning titles, and performed on a wide range of projects for PC, console and mobile games. I’m a BAFTA Connect member. Check out a hand-picked selection of characters I’ve voiced in games below including gameplay and client testimonials or take a look at my IMBD credits for games not currently under NDAs.
Disco Elysium and Disco Elysium FINAL CUT
GAMING - BEST PERFORMANCE
FEMALE
Frequently Asked Questions – Gaming Voiceover
Can you provide a demo of my game script before I hire you?
Absolutely - just send me an email with project details and a sample of your script with a character breakdown and any other game and I'll record a voiceover demo for you.
Do you offer remote direction and live sessions?
Absolutely — I have a Source Connect Standard licence and can also connect via Cleanfeed and Zoom etc. for direction. Remote game studios around the UK and globally work with me in live sessions in real-time.
Do you work with both indie developers and AAA studios, and how do your fees work?
I collaborate on projects of all sizes, from small indie games to AAA titles. My fees are flexible and tailored to the scope of the project while remaining fair and in line with Equity voiceover rates. Indie teams and major studios receive professional, high-quality recordings within a budget that works for them.
What file formats and sample rates do you deliver for game audio?
I can deliver WAV, AIFF or FLAC at 48 kHz / 24-bit as standard, and can provide MP3 preview files too Just let me know what works for you..
Can you work with and provide placeholder dialogue, efforts, grunts, emotes and other interactive elements?
Yes — I record placeholder VO, efforts, grunts, barks, you name it. I deliver individual files clearly labelled so your audio team can plug them straight into your build.
Do you have a home studio and are you happy to travel to an external studio?
I have an excellent home studio which I've used for games such as BAFTA winning games like Disco Elysium and The Forgotten City. I also regularly record in game audio studios in London and beyond. I can also travel overseas to record if the budget allows.
What’s your turnaround time for a gaming voiceover project?
This depends on your schedule and I highly recommend co-ordinating with you game dev team to direct the voiceover live. However I can often deliver undirected sessions within 24 hours after an agreement has been signed.
Other games I've voiced include...
For the multi BAFTA-winning game Disco Elysium I voiced a foul-mouthed cockney child (Cunoesse), a philosophical and other-worldly RP-accented young woman (Delores), and an anxious yet warm French policewoman (Minot).
“Watching Annie work is like having front row seats to a show nobody else was invited to but everyone is dying to see. Her magnificent versatility makes you sad you were born with so few talents yet thankful you can bask in the glow of a true artist.”
— Jim Ashilevi, Voice Director of Disco Elysium FINAL CUT
“The fact that Annie was also able to deliver the performance with so much accuracy and flare is remarkable. Annie has demonstrated a very powerful skikill whereby she can voice multiple emotions, characters and complex lines in a short amount of recording time. Annie understood direction and context without having the game directly on hand, she was able to take that information, visualise it and then provide a matching performance [to the original Italian version].
— Jonathan West - Associate Producer - Wired Productions
Road 96: Mile 0
I played the lead Zoe in Road 96: Mile 0 for which I won Gaming - Best Performance - Female at the One Voice Awards 2023 and Best Human Gaming Performance at the VOX Awards 2023. For the role of Zoe I had to voice match the previous game title before making it my own with this adventurous, US accented teenage character. Check out some of the gameplay with my voiceover above.
“During the recording session, Annie was listening, she understood our intention and direction quickly, so it was a pleasure to work with her. We can feel the emotion during her lines: happiness during ride moment, pain and sadness during the endings, all emotions are present and well-acted!”
— Kevin Bard - Producer Road 96 Mile: 0
Martha Is Dead
I won Gaming - Best Performance - Female at One Voice 2022 playing the complicated and through-provoking lead character Giulia (and her sub characters such as the White Lady), making it to the BAFTA Breakthrough Longlist with this as the lead project. Take a look at a compilation of gameplay and game dialogue in the above video.
Videogame Trailers
Voiceover for the launch game trailer of Martha Is Dead in character as Giulia. Includes sections of performance capture. (WARNING: Not Suitable For Children)